Turning his training in physics and journalism into a vehicle for creating computer games, Stu Galley is one of the core founders of Infocom. He authored Seastalker. He doesn't like being called a cult icon. "Gee, I wish I had something elegant and inspiring to say about it, but the truth is I don't know how it would feel any other way." He admits to being surprised by the ascent of Infocom into cultdom. He always thought that it was strange that Infocom was about the only text adventure-game company in business during the early 1980's, leading him to believe it was probably the company's destiny to be a cult item. "We were in the right place at the right time."
1982 was the time when one of the famous Imps of the Lunch Table decided that they needed a follow-up to Deadline. The title was called Witness. "The germ of the story came from Marc Blank," says Galley. "It was sort of a strategic move to make another game that sort of followed the lead of Deadline, but simpler. The feedback from the players [suggested that] the game was really great, but too hard." Galley says he agreed with that despite the fact he personlly liked Deadline very much. But, "I couldn't finish it without Marc's help." So this simpler mystery - Witness - was born in the creative machinations of Galley's mind.
After Infocom Galley never had the opportunity to write another game. Currently he does technical management for Unix systems in a physics lab. He offers that he will write another game when "I win the lottery and have lots of free time. That will go on a list with travelling around the world and curing cancer (laughs)." Otherwise, Galley quotes the Doors to help explain his Infocom days and the impact on his life these days. "This is the strangest life I've ever lived."
(Courtesy www.csd.uwo.ca/Infocom.)
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