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Previous Game A Mind Forever Voyaging

A Mind Forever Voyaging
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Steve Meretzky   1985
1984 What happened in the year 1985?1986
Welcome to A Mind Forever Voyaging (which, for brevity's sake, will henceforth be referred to as AMFV). In this story, you will be PRISM, the world's first sentient machine. Before you "boot up" your disk, make sure you read the short story in the first part of the booklet. The story begins in the world of 2031, a world on the brink of chaos. The economy of the United States of North America (USNA) has been stagnating for decades. Crackpot religions are springing up all over the place. Crime and urban decay are rampant. Schools have become violent, chaotic places ill-suited for educating children. Today's youth frequently use joybooths to "tune-out" the world, leading in the extreme case to joybooth suicide, where a psychological addict wastes away in his or her private nirvana.



PACKAGING EXTRAS


hardcopy of "Dakota Online Magazine" (April 2031)
map of Rockvil, South Dakota
yellow plastic pen ("Quad Mutual Insurance")
"Class One Security Mode Access Decoder"